![]() Tibitoski declined to tell me what that number is, but said it is a very distinct line in the sand for the small studio. We need to make a certain amount to keep going as Young Horses and if we don't we need to dissolve the studio or make other plans." "We all had other jobs until now, but we all quit those to finish this up and hedge our bets on Octodad. "We don't have any sources of income," Tibitoski said. "We need to make a certain amount to keep going as Young Horses and if we don't we need to dissolve the studio or make other plans." If the game sells enough copies, they'll be able to continue their work at Young Horses if not. "How Mac and PC sales are going and seeing how the PS4 does first."įor now, the team of eight former DePaul University students await the release of the game, and the reaction by fans, to determine the fate of their fledgling studio. "We want to see where those first three or four months go," he said. Tibitoski said once the computer version of the game ships and the PS4 version is out the door, they'll be looking at sales and fan reaction to decide whether to try and bring the game to the Wii U or Xbox One. ![]() We don't want to make any hasty announcements." "Though it's more about just giving us some more room to make sure we can get it done. ![]() "We still need to work on trophies and some things like that a bit," Tibitoski said. The studio is aiming for a March release for the PlayStation 4 version of the game. The price, he said, will be announced in the lead-up to the launch. The game will ship as a single purchase for all three platforms, though Tibitoski declined to say how much it will cost. 30, developer Young Horses' president Phil Tibitoski tells Polygon. The Linux, Mac and Windows PC versions of Octodad: Dadliest Catch, the indie game about a cephalopod pretending to be a suburban dad, hit Steam, Humble and GOG.com on Jan.
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