![]() From here you can grab the vertices and move them around to where you'd like. It's pretty hard to get used to, but just practice and you'll get a lot better.Īs for editing the actual mesh, you need to separate the mesh by material, click on the object you want to move/shape, and go into edit mode. I make a lot of avatars from scratch and 99.99% of the time I have to do a lot of weight painting on them. ![]() Weight painting is the only way to make bones connect to the mesh.
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